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IN-SMART 1st Executive Committee Meeting

Date: 17 Sep 2025 (Wed)


Time: 3:00-5:00pm


Participants: Principals, project coordinators and teachers of IN-SMART project schools 


Venue: Room 101, 1/F., Runme Shaw Building,  Centre for Information Technology in Education (CITE),  The University of Hong Kong, Pokfulam, Hong Kong

 Time                    Theme

3:00 – 3:15 pm     Project Introduction


3:15 – 3:45 pm     School Sharing

                              Themes:

                                  - Using POE to Promote Self-Directed STEAM Learning

                                  - Constructing “Architecture for Learning” to facilitate AI- incorporated                                     STEAM innovation


3:45 – 3:55 pm     Survey Insights


3:55 – 4:10 pm      Administrative Issues


4:10 – 4:20 pm      Break


4:20 – 4:50 pm     Sharing of Project Schools: SWOT Analysis on STEAM and AI 

                               Education


4:50 – 5:00 pm     Q&A

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School Sharing (1): Promoting Self-Directed Learning in STEAM Education through Artificial Intelligence (POE)

St Francis' Canossian College shared that, with support from the IN-STEAM program, they implemented a self-directed STEAM learning project in its Secondary 1 IT classes. Students focused on designing and creating products that enhance the quality of life for people with disabilities. Using the design thinking process as a Disciplinary Practice and Self-directed learning as a Pedagogical Approach, AI learning elements were integrated. This STEAM curriculum enhanced students' creativity, self-directed learning abilities, and collaboration skills, leading to awards in events organized by the CITE of the University of Hong Kong Faculty of Education.

Presentation Slides of the 1st Executive Committee Meeting (Chinese Version Only)

School Sharing (2): Sustaining Pedagogical Innovation in AI-Integrated STEAM Education by Building an Architecture for Learning

Caritas Fanling Chan Chun Ha Secondary School shared how they use adopt the learning design theory to design and implement a self-directed learning STEAM curriculum, which incorporates Artificial Intelligence (AI) teaching and learning elements. In this curriculum, secondary 3 students begin with an authentic experience—empathizing with the daily challenges faced by visually impaired individuals. More importantly, the school also shared strategies for sustaining and spreading educational innovation by designing their Architecture for Learning. This involves continuous refinement of interaction mechanisms among school personnel, sharing and managing learning artefacts etc, thereby perpetuating educational innovation and nurturing students’ 21st century skills.

Innovation Network for STEAM Mature, AI Ready Talents

Copyright © 2025 The University of Hong Kong. All Rights Reserved.

The Meaning of IN-SMART (Chinese Version Only)

IN-SMART Support Mode (Chinese Version Only)
IN-SMART Support Cases (Chinese Version Only)

Enquiries

Contact person: Ms. Yoyo CHAN (Project Assistant)
Tel: 3917 0744
E-mail: yoyocmi@hku.hk

Research Ethics

This project is approved by the Human Research Ethics Committee (HREC), reference Number: EA250499

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